Roster – Total (15); Weekly roster (9)

Standard rosters include one Quarterback (QB), two Running Backs (RB), two Wide Receivers (WR), one Tight End (TE), one Flex (RB/WR/TE/K), one Defensive position (D/ST), one Offensive Line (OL), and six Bench Spots (BE — players on your roster who are not in your active lineup for a given week).

Game-day lineup: 1 QB, 2 RB, 2 WR, 1 TE, 1 D/ST, 1 OL, 1 FLEX player (RB/WR/TE/K) 

Scoring

Individual Players (QB/WR/TE/RB)
PTDPassing TD+4 Pts
PYdPassing Yards(+0.04 Pts/ Yards)
PG300+ Yard Passing Game+3 Pts
OINTInterception-1 Pt
RuTDRushing TD+6 Pts
RuYdRushing Yards(+0.1 Pts/Yard)
RuG100+ Yard Rushing Game+3 Pts
RecTDReceiving TD+6 Pts
RecYdReceiving Yards(+0.1 Pts/Yard)
RecG100+ Receiving Yard Game+3 Pts
RecReception+1 Pt
KRTDPunt/Kickoff/FG Return for TD+6 Pts
FLFumble Lost-1 Pt
2Pt2 Pt Conversion (Pass, Run, or Catch)+2 Pts
FRTDOffensive Fumble Recovery TD+6 Pts
Offensive Line (OL)
SLTotal Sacks Allowed-1 Pt/Sack
OBKTotal Blocked Kicks Allowed-2 Pts
TeamYdTeam’s Total Running Yards+0.05 Pts/Yard
OL100Team’s 100-200 Yards Rushing +3 Pts
OL200Team’s 201-300 Yards Rushing5 Pts
OL300Team’s 301-400 Yards Rushing7 Pts
OL400Team 4001+ Yards Rushing10 Pts
WTeam Win+3 Pts
0SZero Sacks Game5 Pts
Defense/Special Teams (Def/ST)
SSack+4 Pt
DINTInterception+4 Pts
DTDDefensive TD (from Interception, Fumble, Punt/Kickoff/FG Return, Blocked Kick Return)+6 Pts
TTackle+ 1 Pt
TFLTackle for loss2 Pts
FRFumble Recovery+2 Pts
FRYdFumble Recovery Yards+1 Pt (+0.1 Pts/Yard)
FFForced Fumble+2 Pts
PDPass Deflections+1.5 Pts
SAFSafety+2 Pts
DBKDefensive Blocked Kick+2 Pts
0 Pts Allowed0 Points Allowed+10 Pts
1-6 Pts Allowed1 – 6 Points Allowed+7 Pts
7-13 Pts Allowed7 – 13 Points Allowed+4 Pts
14-20 Pts Allowed14 – 20 Points Allowed+1 Pt
21-27 Pts Allowed21 – 27 Points Allowed+0 Pts
28-34 Pts Allowed28 – 34 Points Allowed-1 Pt
35+ Pts Allowed35+ Points Allowed-4 Pts
KickerPoints
PATPoint After Made+1 Pt
MPAMissed Point After (stat is PATattempts – PATMade)-0.5 Pts
FG 17-39Field Goal 17-39+3 Pts
FG 40-49Field Goal 40-49+4 Pts
FG 50-59Field Goals 50-59+5 Pts
FG 60+Field Goals 60++6 Pts
MFGMissed Field Goal-2 Pts
BKKicker Blocked Kick-0.5 Pts

Draft

Before the Draft:

  • Feel free to look through all of the players in the league on the Players tab. You can favorite the ones you want to draft, sort and search through various stats, click on players to get more information, and familiarize yourself with the players you love and players maybe you don’t know quite well.
  • Ten minutes before the draft begins, a button will appear that says Join Draft Lobby. Click on that to enter the live draft.

Inside the Draft:

  • The draft is a “snake draft” meaning player A will go first, followed by player B, etc. until the end of the first round, let’s say player L if there are 12 people in the league. For Round 2 of the draft, player L will get first pick and it will go pick by pick back to player A. There are 9 rounds to select players. Your phone will send a notification that it’s your turn to draft, in case you click out of the lobby to look at players or chat. Just click on the notification bubble and it will take you to the live draft again.
  • Players to Draft: Your WNFC team has one Quarterback (QB), two Running Backs (RB), two Wide Receivers (WR), one Tight End (TE), one Flex (RB/WR/TE/K), one Defensive position (D/ST), and one Offensive Line (OL). The FLEX spots can be a WR/RB/TE/K of your choosing. There are six bench spots that you can fill with any position. You will swap players from your bench to your roster, trade for other players, etc. throughout the season.
  • While drafting, click on the button with three lines in the bottom right-hand corner to see what positions you have filled and which are still empty. The positions/roster spots are in circles on the left-hand side of the tab.

If you cannot draft live, your team will auto-draft. Autodraft will select the next best ranked player and fill your roster with at least the required positions – your bench will be next best player regardless of position.

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